It’s interesting to see what the end user thinks about the products in your industry. It helps designers make strong choices as they build new projects.
We dig into some of the week’s best game dev posts from around the web, including a piece from Wargaming’s Gaming Economist you definitely should read.
We spoke with Elizabeth Tobey, Trion Worlds’ Director of Community, to talk about RIFT’s transition to free-to-play and how to manage game communities.
This week’s news roundup includes a lot of thought about free-to-play, a maturing gaming industry, and what role retention plays in successfully monetizing.