Category Archives: Game Analysis

3 Obvious Ways To Improve Your Virtual Currency Monetization Today

3waysSQ

We work with quite a few different types of businesses on their monetization. As an alternative payments platform, we facilitate both direct payments and an inventory of brand offers, letting businesses monetize a very wide swath of their users. We’ve also been doing this a very long time, so we’ve got a lot of experience […]


Also posted in Monetization, Virtual Currency | Tags: , , , , | : | 45 Responses

4 No Brainer Optimizations For Your In-App Store

in-app-store

So you’ve built a game or app that users can download for free, and you’ve decided to structure your revenue model around a free-to-play strategy. What’s next? It’s time to think about how you might optimize your in-app store for revenues while making sure you respect your user’s experience.


Also posted in All, Growth Strategies, Virtual Currency | Tags: , , , , , , , , , , , , , , | : , | Tag: | 1 Response

29 Best Feeds For Game Design, Monetization, and Free-To-Play Insights

freetoplay

When we’re sifting through our feeds we really love high-quality insights that the developer community can take action on. We want to find emerging trends and statistics that influence design and business decisions. We especially look for first-hand accounts from developers who’ve done it themselves.


Also posted in All, Developer Industry, Game Design, Monetization | Tags: , , , , , , , , , , , , , , , , , , , , , , , | : , | 7 Responses

How Smart Developers Prevent User Fraud, Part 2

online-fraud

Last week we touched on some tips for designing games and apps so that fraudsters have a harder time making an impact on your bottom line. Today we’ll talk a bit about the types of activities that you (or your growth partner) can monitor in order to sniff out suspicious practices and prevent abuse from becoming a bigger problem.


Also posted in All, Fraud, Game Design, Monetization, Online Payment, Virtual Currency | Tags: , , , , , , , , , , | : , , , | 2 Responses